Description
Date: 26/06/25
Ticket price: $25
Format: 500-point force based on the clash of rhyfles 2.0 ruleset and the tractor playtest rules.
Your ticket buys you:
- A place at the event and a chance at one of the three major prizes.
- A ‘lucky dip’ Quar model.
- A Chance at a door prize.
Background:
Gufton has fallen!
However, the Crusader victory was a narrow one and although Crusader flags adorn the town, the ‘liberating’ army are struggling to hold on to their prize.
It has been reported that Royalist forces are regrouping and plan on taking back what’s theirs! The first battle for Gufton relied mainly on infantry, with the exception of a few daring Anyaran daredevils, however the conflict has escalated and tractors are now a common sight across the battlefields.
While the town itself has remained relatively untouched except for the aforementioned change in décor – or rather, de-Quar ... – the surrounding areas are almost unrecognisable due to the fiercely fought battles now colloquially known as ‘The Quarmaggedon’.
Fort Cook is now a fort in name only and the trenches on the outskirts of town are now so large and labyrinthine it’s impossible to tell which side belongs to whom. It is said a tractor can travel from one end to the other with little difficulty, if they can successfully navigate through the winding maze. Worst of all, there are reports that all of the beer reserves at the ‘weary bee’ have been completely drained.
Will the Crusaders permanently liberate Gufton from the King’s dominion or will the Royalists take back the town for King and Coftyr?
Join the second largest Quar event in the southern hemisphere, as far as we know, and help write the story along with us!
Description:
The purpose of this event is to have some fun with our little Quar soldiers. While not fully a narrative event, you will notice that a big emphasis has been placed on telling a continuing story. By the end of the event you will have fought three battles and your Quar soldiers will have played their part in a wider narrative.
We hope to have enough Royalists and Crusaders so that there are two equal teams. We will count the result of each skirmish towards what faction retains control of the town of Gufton. In the event that the same faction has to face off against each other, we will not count the result towards the narrative. This result will not have an impact on the prizes for individual players on the day. But it will have an impact on the self esteem of the losing faction!
What you will need to play:
- Good sportsmanship, patience and good communication skills, this is of paramount importance!
- A 500 point army of any of the currently available forces in the current addendum. You may include a single tractor or two squad tractors.
- A copy of the Rhyfler’s pocketbook 2.0, the tractor playtest rules and the current rules Addendum you can find these here for free: https://rhyfler.com/rulebooks/
- Some tokens to keep track of game conditions e.g. gobsmacked, out of action, prone, etc.
- Dice x 3
- Measuring tape.
- An activation deck.
Structure of the event
Each table will be set up to line up with a specific scenario from the core rules as well as a custom scenario for the event, some modified from the core rules. The mission you play will depend on the table you will be assigned to.
We encourage you to arrive at least 15 minutes before the event so we can draw door prizes.
Games will last 1 hour and 40 minutes or three activation decks, whatever comes first.
The event will commence at 10.30am, with round times as follows:
Doors open – 10.30am
Door Prize Draw: 10.45am
Round 1 commences – 11.00am to 12.40pm
Lunch – 12.40pm to 1.10pm
Round 2 commences – 1.10pm to 2.50pm
Round 3 commences – 2.50pm to 4.30pm
Display armies and players vote for:
- ‘Nice Treads’ Award
- Gentle-quar award
Awards: 5:20pm
Prizes:
Master and Quar-mander:
Awarded to the player that demonstrates superior martial and tactical prowess, or in other words, the player who scores the most points overall. In the event of a tie, the player with the highest scoring points that belongs to the faction with the most victories will win.
Nice Treads:
Awarded to the player with the best painted tractor. All players will get to vote for the army they deem to have the best painted tractor. You may submit a tractor for judgement even if you don’t run one in your squad.
And no, you still can’t vote for yourself …
A true Gentle-quar:
Awarded to the player who is deemed to demonstrate the most gentle-quarly behaviour by their peers. Keep in mind this does not have to be a person you played against on the day. A true gentle-quar wouldn’t even think of voting for themselves!